The AI character pose changer re-poses an existing 2D character to match a new pose — walk, run, crouch, attack, and more — while locking the same face, outfit, colors, and art style. It's the fast way to build a full set of consistent poses from one sprite.
What you can create
- Pose sets for a single character's animation
- Directional idle and walk poses (front, back, left, right)
- Action poses like attack, block, jump, and crouch
- Consistent variants that keep your character on-model
How it works
- Upload your character. Bring an existing 2D character image.
- Choose the pose. Pick a ready-made preset or upload a pose-reference image.
- Generate. Only the body pose changes; the character stays identical, background removed.
Specifications
| Spec | Details |
|---|---|
| Input | Character image (required) + pose preset or reference |
| Output | PNG, background removed |
| Preserves | Face, hair, outfit, colors, proportions, style |
| Changes | Body pose and limb positions only |
How it compares
vs. Sprite (reference frame): The sprite generator creates a new character from text; the pose changer re-poses one you already have.
vs. Grid Mode: The pose changer makes discrete poses; grid mode fills a smooth in-between animation from a key frame.
Prompt tips
- Start from a clean, full-body character image for the best reposing.
- Use pose presets for common cycles, or a pose reference for exact control.
- Generate a matching set — idle, walk, run — to feed into your animation pipeline.
- Add a short instruction only for pose details, not for changing the character.
